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[last updated: 2022-08-04]
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Notice you do not need to explicitly declare the size.
Also note that if you are declaring an array of type char, the length must be one more than the actual number of characters (to hold the ending null char of the string).
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}
};
The studentRecord is an array of 5 elements where each element is of type struct Student.
The individual elements are accessed using the index notation ([]), and members are accessed using the dot . operator.
The . (dot) notation can be used for both reading the elements of a struct, or changing them.
The studentRecord[0].idNumber refers to the idNumber member of the 0th element of the array.
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bob is now a different name for int. my_variable is a variable of the data type int. Then why use typedef at all in this code? Good question! That’s why the code is silly.
Another example:
typedef unsigned long *ulongptr;
ulongptr a;
The above code makes a an unsigned long pointer variable.
Many tend to use struct and typedef in tandem like this:
typedef struct{
int R;
int G;
int B;
} color;
color LED_color = {255, 0, 0};
One advantage by doing this is that you don’t have to write struct every time you declare a variable of this type (like we did in the last chapter on code snippet line 7 and 9). Some consider this a bad practice since a lot of typedefing can clutter already busy namespaces in larger programs. This is however rarely an issue with small to medium-sized projects.
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typedef struct example:
In plain C, structs are identified by "struc tags", which do not live in the same namespace as type names. Thus, if you declare
struct RGB {
...
};
a variable of this type should be declared as
struct RGB led;
In order to avoid the inconvenience of repeatedly typing struct, a common idiom is to define it as a type:
typedef struct {
...
} RGB;
RGB led;
The Arduino environment, however, is based on the C++ programming language. In C++ struct tags are types, and you thus do not need the typedef:
struct RGB {
...
};
RGB led;
This is the recommended idiom in C++: just remove the typedef.
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To use your typedef you should put the struct "name" after the braced parenthesis:
typedef struct
{
double r;
double g;
double b;
} RGB;
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