[last updated: 2024-03-18]
vectors home page
-----
On This Page:
- Introduction
- Vector Magnitude
- Vector Operations - on and between vectors:
- Vector addition
- Scalar multiplication
- Dot product (scalar product)
- Cross product (vector product)
- Vector translations:
- Other things to study/develop...:
- see also: matrices
- handedness
- del, curl, ... , other differentiation quantities
-
- Links/refs:
---------------------------------------------------------
- Introduction:
"Doing mathematics" on and with vectors must start with these requirements:
[these requirements are a consequence of the fact that vectors belong to a "vector space"]
All vectors must have two operations defined, and those operations must in turn obey 8 axioms.
- The operations are:
vector addition, and
scalar multiplication
- The axioms are:
- Vector addition is associative.
- Vector addition is commutative.
- Additive identity: ie. the existence of the additive "Zero" vector
- Additive inverse: ie. the existence of the "negative" vector
- "Compatibility of scalar multiplication with field multiplication" per wiki... (=== "Scalar multiplication is associative" to non-mathematicians...)
a(bv) = (ab)v
- Multiplicative identity: ie. the existence of the multiplicative "Unit" vector
- Scalar multiplication is distributive across vector addition.
a(u + v) = au + av
- Scalar addition can be decomposed and distributed across scalar-vector multiplication.
for mathematicians: "scalar multiplication is distributive with respect to field addition"
( (a+b) V = aV + bV )
finally proceed to more complex operations, dot and cross products
-------------------------------------------------------
- Magnitude (scalar length) of a vector:
denoted: |A⃗|
- If a vector is defined as A⃗ = (a1, a2, a3),
that is, a vector with starting point at the coordinate origin = (0, 0, 0)
then the length will be:
|A⃗| = √(a12 + a22 + a32)
- If a vector is defined as starting at a point S = (s1, s2, s3)
and ending at a point E = (e1, e2, e3)
then its length is:
|A⃗| = √( (e1-s1)2 + (e2-s2)2 + (e3-s3)2 )
(see also the derivation in terms of dot product below)
-------------------------------------------------------
- Vector addition:
- creates another vector
if: A⃗ = (a, b, c)
and: B⃗ = (d, e, f)
then: C⃗ = A⃗ + B⃗ = ( a+d, b+e, c+f )
- Addition is commutative:
- Addition is associative:
A⃗ + ( B⃗ + C⃗ ) = ( A⃗ + B⃗ ) + C⃗
- Subtraction of vectors is addition of a negative vector:
A⃗ - B⃗ = A⃗ + (-B⃗)
-B⃗ is a vector of the same magnitude as B⃗, but in the opposite direction:
if: A⃗ = (a, b, c)
then: -A⃗ = (-a, -b, -c)
-------------------------------------------------------
- Scalar Multiplication:
- creates another vector
- multiplies the magnitude of the vector by the scalar amount.
If: A⃗ = (a, b, c)
and: k is a scalar,
then: kA⃗ = (ka, kb, kc)
- Direction is unchanged, but if the scalar is negative, the direction of the resulting product is reversed.
- scalar multiplication is distributive:
a ( A⃗ + B⃗ ) = aA⃗ + aB⃗
-------------------------------------------------------
- Dot product: (Also called - Scalar product or Inner product, or Projection product)
- creates a scalar value, ie. NOT a vector
(the two vectors must be of the same degree, ie. the same number of dimensions/arguments)
- Formally, for n dimensions:
given: A⃗ = (a1, a2, ..., an)
and: B⃗ = (b1, b2, ..., bn)
and: n = number of dimensions/degree of A⃗ and B⃗
then: A⃗ • B⃗ = ∑i=1-n ai bi = a1 b1 + a2 b2 + ... + an bn
--------------------------
- For two 3-d vectors:
if: A⃗ = (a, b, c)
and: B⃗ = (d, e, f)
then: r = A⃗ • B⃗ = ad + be + cf
--------------------------
- alternatively:
r = |A⃗| |B⃗| cos θ
(where θ = angle between A⃗ and B⃗)
- If A⃗ and B⃗ are parallel, then θ = 0, and cos θ = 1, giving:
A⃗ • B⃗ = |A⃗| |B⃗|
- if A⃗ and B⃗ are perpendicular, then θ = 90, and cos θ = 0, giving:
A⃗ • B⃗ = 0
Note however, that this definition requires that A and B be defined in 2-d space,
or, if defined in 3-d space, that they be coplanar.
That is, they must both pass through the origin (or any other common point).
But if placed anywhere in "free" 3-d space, A and B may not be co-planar, so θ would not be defined.
--------------------------
- Dot product operation is commutative:
A⃗ • B⃗ = B⃗ • A⃗
- Dot product is distributive:
A⃗ • ( B⃗ + C⃗ ) = A⃗ • B⃗ + A⃗ • C⃗
- For any vector:
A⃗ • A⃗ = |A⃗|2
therefore:
|A⃗| = √( A⃗ • A⃗ )
--------------------------
- Geometrically:
(from Griffiths) "A dot B is the product of A times the projection of B along A (or vice versa)" ???
-------------------------------------------------------
- Cross-product: (Also called - vector product)
- creates another vector
- if: A⃗ = (a1, a2, a3)
and: B⃗ = (b1, b2, b3)
A⃗ x B⃗ = C⃗ = ( (a2*b3 - b2*a3), (a3*b1 - b3*a1), (a1*b2 - a2*b1) )
- |C⃗| = |A⃗| |B⃗| sin θ
in a direction perpendicular to the plane created by A⃗ and B⃗,
in a direction according to the right-hand rule:
palm perpendicular to plane formed by the two vectors,
fingers in direction of first vector, curling towards second vector (shortest direction),
thumb points in direction of cross-product vector.
- Cross product is distributive:
A⃗ x (B⃗ + C⃗) = (A⃗ x B⃗) + (A⃗ x C⃗)
- Cross product is "inverse commutative":
A⃗ x B⃗ = - (B⃗ x A⃗)
- if A⃗ and B⃗ are parallel, then:
A⃗ x B⃗ = 0
and in general:
A⃗ x A⃗ = 0
- If A and B are perpendicular, then sin θ = 1, so:
A⃗ x B⃗ = 1
- Geometrically:
A⃗ x B⃗ results in a third vector in 3d space that is perpendicular to the plane created by the first two vectors.
|A⃗ x B⃗| = area of parallelogram created by A⃗ and B⃗
-------------------------------------------------------
- Other things...:
- Translations: moving or rotating coordinate axes.
- other concepts to investigate: curl, gradient, divergence, flux, circulation, moment
- Implicit in these definitions is the concept of direction, and especially the conventions of right-handedness or left-handedness.
These concepts need a more rigorous development...
- Del or nabla:
-------------------------------------------------------
- Links/Refs:
-------------------------------------------------------
.
eof